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Artistic licence law3/1/2024 ![]() Developer's Foresight: There are possibly many examples.Invade such a country with your armed forces with or without nuking them first.Nuke the sweet bejezus out of a small country who possesses no nuclear strike capability.Curb-Stomp Battle: There are at least two ways to pull this off:.In general, advisors may quit on the spot if you make irrational and disastrous decisions related to their fields. Your Press Secretary will often immediately resign after unprovoked nuclear strikes, and the Secretary of Defense sometimes follows suit.Doing this against random countries for the hell of it may just cause you to lose all of your popularity, or worse. ![]() The radiation certainly does not help either. Recklessly launching nuclear strikes is a good way to cause nations to hate you.Note that due to this game being open-ended beyond the goal of "stay popular", this trope depends upon what objective the player has in mind for the game. Awesome, but Impractical: Nuclear strikes are probably not the best way to end wars or solve problems, and there is a good chance that you will get nuked too.Albeit, in recent decades, the concerns over "presidential wars" - contrary to the War Powers Resolution - have risen so it's not completely farfetched. This is especially noticeable if you send all of your troops into a region like it's a World War and nobody is able to stop you from doing so. congress in this game, there is no suggestion that congress has declared war before you order your troops to invade. The "power to declare war" is realistically restricted to the U.S.is NOT the same thing as removal-from-power as the game believes. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world. The balance of power in this game is inaccurate.If you feel like being mean and blocking trade with Canada, they may decide to send troops against your country, without considering the possibility of being out-matched.The USSR may inexplicably nuke Japan in a game, which may cause the entire world to constantly overthrow the USSR and for a cloud of fallout to settle over eastern USSR.In fact, any nation with a nuclear arsenal, high ambition and low ethics, has a chance to scorched earth a country if they lose a war in it. For example, allowing Iraq to conquer Saudi Arabia has a chance of causing this reaction from the USSR the USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and Europe and/or China. The Soviet Union seems to have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons.Commit one too many atrocities, and you can also die. Anyone Can Die: If the US goes to war with another nation, it is entirely possible for members of your cabinet to die.Alternate History: Alongside the main Kuwait War scenario, there is a number of alternate scenarios - for instance, one in which Iraq was allowed to conquer Kuwait, and then went on to conquer Saudi Arabia (and Jordan).Alliance Meter: Your advisers are one way to get a reading of how "for or against" your nation, a country is.Received a sequel in 1996, named CyberJudas, which added more game modes and themes of espionage and treason to the formula. Of course, you don't have to be benevolent if you don't feel like it and can try your hand at expansionism, such as attempting a take-over of the Americas, or drop some nukes on a few countries, but beware of your approval rating dropping too far or you likely will be impeached or even assassinated. To make a long story short, some of your options/objectives are to maintain the budget of the United States, deal with diplomatic crises, send foreign aid optimally, and fight wars as necessary. (Not being reelected is effectively "game over".) The game has a variety of statistics for each region, such as the "quality of life", the average income per person, the populations' primary concerns, and much more. ![]() In the game, you play as the President of the United States of America and start off with your popularity at 50%, and part of the game is maintaining your popularity so that you can be reelected and therefore "win" the game. The game is somewhat like a graphical text adventure. Also, the Iraqi invasion of Kuwait is another scenario included in the game that runs parallel to the main Cold War scenario. The game's scenario is based loosely around the early 1990's and the Cold War. Shadow President is a MS-DOS "Geopolitical Simulation" game, released in 1993, designed by Robert Antonick and Brad Stock. ![]()
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